A downloadable asset pack

Download NowName your own price

Bunch of scripts i often using in projects. You can find here a text_outline / sprite_outline scripts or even script for final-end camera.  Many shortcus function everybody using.



nuclear_camera_plus(camera, object, amount) - one line camera script



Update v2.0 (more function below)


Update v3.0 (more function below)
Added basic audio surround and light system

How to use audio system:
1) Set object who will be a listener (usually oPlayer)
audio_set_surround() or audio_set_surround(oPlayer)

2) Use function "play_sound_at" on object, you want to use surround system.


How to use light system:
1) Use function "light_system_strong" in create event for example in oPlayer
2) Use function "draw_light" in object you want to emitting light. Use pre-definied prefabs for this, but u can create your own.
3)* If you want to change the strong of darkness, use "light_system_strong"



List of functions: 

******************************************************************************************
(if you notice that function got args in brackets, thats mean, the args is not necessary to sign, in example:
- draw_text_outline(x, y, text, [colortext], [colouroutline], [strong])
and you write in the code like this
- draw_text_outline(200, 200, "im outlined") //means the three last variables get the deafult settings (colortext = c_white, colouroutline = c_black, strong = 1)

******************************************************************************************

Fonts Utilities:

draw_font_setting() //set font settings [ draw_set_font() - makes settings deafult]

draw_text_outline() //draw text outlined - more quality less performance

draw_text_outline_lite() //draw text outlined - less quality more performance

draw_text_outline_ext() //draw text outlined with extension - more quality less performance

string_between() //find substring between string

colors() //has enum c.value with list of pure colors


Sounds Utilities:

play_sound() //play sound once

play_sound_ext() //play sound once pitched

play_sound_loop() //play sound in loop


Sprite Utilities:

sprite_set() //Set sprite on instance

draw_sprite_part_origin() //draw part sprite relative to origin

sprite_random_index() //choose one of frames from sprite

draw_sprite_colour() //makes sprite being colored

draw_sprite_outlined() //draw sprite with outline

draw_sprite_outlined_ext() //draw sprite with outline with extensions


Other Utilities:

draw_square() //draw square...

xscale_direction() //turn sprite left/right by direction

bbox_center_x() //get center x from bbox

bbox_center_y() //get center y from bbox

button_restart_game() //make restart game on "R"

digit_between() //return True/False if digit is between two values from "what" variable. 

keys() // contains shortcuts for keys

mouse() // contains shortcuts for mouse

image_scale() //image scale (makes image_xsacle and image_yscale the same)

draw_mask() //draw bbox borders

chance() //return True when arg is greater or equals to random int 0-100;

second_get() //get second from alarm counter

second_set() //set second to alarm counter

nuclear_camera_plus() //dynamic camera clamps your screen between player and mouse (!!! remember to set view to visible in room !!!)


Update v2.0:
Other Utilities:
camera_shake_add() //add value to shake

camera_shake_set() //set shake value

camera_shake_get() //return current camera shake value

mouse_hover() //return id instance over the mouse

wave() //return wave value (better desc in script file)

blink() //make image_alpha 1 or -1 in time interval

collision_line_directional() //normal line collision just with directional

foreach() //do something with every element in list (instruction in script file)

Update v3.0:
(!!! For better description, look in script file... or ask in commentary section !!!)

Other Utilities:
draw_debug() //debug from array
print() //just shorcut for debug messeage. Python users like it.
collision_prediction() //chcek if instance to create, will not collide with object
collision_prediction_list() //chcek if instance to create, will not collide with object from list
[This predictions are checking mask collision of object, not just x/y]

Sounds Utilities:
audio_set_surround() //setup audio surround
play_sound_at() //play sound at instance
audio_set_model() //change audio model for "play_sound_at"

Sprite Utilities:
draw_sprite_colour_ext() //makes sprite being colored and manipulate scale
draw_spritetile() //draw sprite from slies


Sprite Utilities:
draw_sprite_colour_ext() //makes sprite being colored and manipulate scale
draw_spritetile() //draw sprite from slies


[NEW] Light Utilities:
light_system_create() //create a basic system light
light_system_strong() //change light strong (you can make day/night system)
draw_light() //draw light on x/y with pattern (there is few in patterns folder)


Assets i used to presents functions:
https://arks.itch.io/dino-characters
https://cainos.itch.io/pixel-art-top-down-basic
https://bitvillain.itch.io/modern-pixel-guns

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authormatuszewski7
Tagsfunction, functions, GameMaker, gml, script, scripts

Download

Download NowName your own price

Click download now to get access to the following files:

ScriptUtilityPackage.yymps 8 kB
ScriptUtilityPackage_v2.yymps 8 kB
ScriptUtilityPackage_v3.yymps 42 kB

Development log

Comments

Log in with itch.io to leave a comment.

Hello, it is giving an import error.

Hey, thanks for information, you have right ;_; I hope i fixed it, you can try now. If not, pls feedback to me, and i make RAW txt version to copy and paste the scripts : ) 

Now it works, thanks for the codes.